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The Interface Theory of Perception

From the public record

Proposed by: Donald Hoffman

Evolution built perception as a user interface that hides the true structure of reality. Some read persistent nonordinary forms as glimpses behind the desktop.

Donald Hoffman argues from evolutionary game theory that veridical perception is outcompeted by fitness-tuned perception, so ordinary experience is icons, not truth. Hoffman himself is careful about what psychedelics show, but the interface frame is widely borrowed by the community: if the desktop can be perturbed, what appears may be closer to the machinery. The frame does not by itself predict symbol convergence, which keeps it honest as philosophy rather than evidence.

Source: Lex Fridman Podcast #293 (2022) (interview)

Tags: perception, interface, philosophy

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